Write Shader to Render Textured Quads in "IScreen" space.

"IScreen" space is the space mapped to the game screens, going from 0 to 1. This is to allow for easy docking of elements to screen sides and corners without having to specify a direct pixel position, since actual width and height will vary from client to client.

Note that this UI-layer is rendered on top of everything else. Depth read/test should be turned off.