Technical Release 2 - Subspace Trench Wars

Very basic zone that follows TR1.

The objective of the zone is to make sure that a flag on the map is controlled by the friendly team for a specific duration of time.

The map is modelled after Subspace Trench Wars.

Editor Features:

  1. Map Editor can put down walls and other doodads.
  2. Map Editor can create vehicles, spawn points.
  3. Map Editor can create items
  4. Mesh Editor can preview meshes, show collision shapes and socket attachments.

Client/Server Features:

  1. Game Script written around ownership of the "flag" (trench wars static ownership objective).
  2. Menu Screen TR2
  3. Players can move their vehicles around.
  4. Vehicles collide and bounce off of wall obstacle collisions.
  5. Players can spec/unspec via F12
  6. Players can choose vehicle via Class Window
  7. Players can fire projectiles from their vehicle.
  8. Projectiles can damage vehicles.
  9. Read in Base Configuration File on Client.