Mesh Editor - Mesh Preview

Mesh Editor needs ability to view the meshes and the sockets/collisions that have been attached.

  • Sockets can be simple crosses (three lines - one for each axis).
  • Collision primitives can be wireframe boxes and point cloud spheres.

Checklist:

  1. Mesh Preview - Render Model
  2. Mesh Preview - Collision Primitives
  3. Mesh Preview - Sockets
  4. Mesh Preview - Camera Controls (Rotate + Zoom)