TR2 Pre-Release Bugs and Fixes

List of bugs and additional fixes that should be addressed before TR2 is released for a playtest.

Must Fix:

  1. Sockets must be aligned to the mesh correctly. Projectiles must fire in the correct direction.
  2. When requesting spec, destroy the client vehicle on both the client and server appropriately.
  3. Meticulously test box vs. sphere collisions.
  4. FBX Converter must output the meshes in the correct coordinate system.
  5. Vehicles must rotate in the appropriate direction.
  6. Introduce a latency buffer into the netcode, show players in the past compared to the player.

Nice to Have:

  1. Login form should support tabbing. Investigate adding a `Form` class that handles tab input appropriately.
  2. Add `?sheep` command, play the appropriate bong using FMOD.